Thursday, May 29, 2014

The Rules of the Game - DISCRETIONARY RULES and Q&As

806. Discretionary Rules

Last updated: Monday, December 24, 2012 - 15:02.

Discretionary rules are rules that may be invoked by the Director without prior approval from the PDGA. Any discretionary rule that is in effect must be announced by the Director prior to the tournament and in the players' meeting.

806.01 Two-meter Rule

Last updated: Wednesday, December 26, 2012 - 13:31.

A. If a disc has come to rest above two meters, as measured from the lowest point of the disc to the playing surface directly below it, the player shall be assessed a one-throw penalty. The player shall then proceed in accordance with 802.02.C.

B. If the lie directly below the disc on the playing surface is out-of-bounds, the disc is played as out-of-bounds regardless of its height above the playing surface.

C. A disc supported by the target is not subject to the two-meter rule.

D. If the thrower moves the disc before a determination has been made, the disc is considered to have come to rest above two meters.

E. The Director may declare the two-meter rule to be in effect for the entire course, for particular holes, and/or for individual objects.

808. Rules Q & A

There's a broad range of Questions and Answers with respect to the Rules can be found at 808. Rules Q & A . Some of the Q & As include: Legal Throwing Styles, What is "Demonstrate Balance" for Putts?, Spider Webs, Crooked Straddle, etc.

Wednesday, May 28, 2014

The Rules of the Game - TOURNAMENT PROCEDURES (Scoring)

Many of us may never play in a tournament. With that in mind, this post will only cover Scoring but the Appeals and Special Conditions sections can be found on the Tournament Procedures section of the PDGA website.

The scoring section has information that's worth knowing and so is included here.

805.02 SCORING

Last updated: Wednesday, December 26, 2012 - 13:26.

A. The player listed first on the scorecard(s) bears primary responsibility for picking up the group's scorecard(s).

B. Players in the group shall rotate the scorekeeping task proportionally, unless a player or a scorekeeper volunteers to keep score more and that is acceptable to all members of the group.

C. After each hole is completed, the scorekeeper shall call out each player's name. The called player shall answer with the score in a manner that is clear to all players of the group and the scorekeeper. The scorekeeper shall record that score and read it back, in a manner that is clear to all players of the group. If there is any disagreement about the score a player reports, the group must review the hole and attempt to arrive at the correct score. If the group cannot reach consensus on the player's score, they shall consult 805.01.

D. The scorekeeper shall record the score for each player on each hole as the total number of throws, including penalty throws. The total score for the round shall also be recorded as the sum of all hole scores, plus any additional penalty throws. The use of anything other than a number (including the lack of a score) represents an incorrect hole or total score and is subject to penalty as described below.

E. Warnings and penalty throws given to a player for rules infractions shall be noted on the scorecard.

F. At the end of the round, each player shall sign the scorecard to attest to the accuracy of the score on each hole as well as the total score. If all players of the group agree that a hole score was recorded in error, the score may be changed prior to the scorecard being turned in. Players whose scorecards are turned in unsigned accept responsibility for the scores recorded.

G. All players are responsible for returning their scorecards within 30 minutes of the completion of a round. The round has been officially completed for all competitors when the last group on the course has completed their final hole and has had, in the Director's opinion, reasonable time to travel from their final hole to tournament headquarters. Failure to turn in the scorecard on time shall result in the assessment of two penalty throws, without a warning, to each player listed on the late scorecard.

H. After the scorecard is turned in, the total score as recorded shall stand with no appeal, except for the following circumstances:

    1. Penalty throws may be assessed at whatever time the infraction is discovered until the Director declares the tournament officially over or all awards have been distributed.

    2. If it is determined that the total score was incorrectly recorded, either by an error on a hole score or by an error in totaling the hole scores, including omission of the total score, the director shall add two penalty throws to the correct total score. These penalty throws are not added when the Director corrects a player's score for other infractions determined after the player had turned in an otherwise correct scorecard.

Tuesday, May 27, 2014

The Rules of the Game - GENERAL (part 2)

801.04 COURTESY

Last updated: Monday, December 24, 2012 - 18:20.

A. Players should not throw until they are certain that the thrown disc will not distract another player or potentially injure anyone present.

B. Players should watch the other members of their group throw in order to aid in locating errant throws and to ensure compliance with the rules.

C. Players should take care not to produce any auditory or visual distractions while other players are throwing. Distracting actions include: shouting, cursing, freestyling, striking course equipment, throwing out of turn, throwing or kicking golf bags, throwing minis, and advancing on the fairway beyond the away player. Shouting at an appropriate time to warn someone in danger of being struck by a disc is not a courtesy violation.

D. Refusal to perform an action expected by the rules, such as assisting in the search for a lost disc, moving discs or equipment, or keeping score properly, is a courtesy violation.

E. Littering is a courtesy violation.

F. Courtesy dictates that players who smoke should not allow their smoke to disturb other players. Disposing of a cigarette butt by dropping it on the ground is littering.

G. A player violating a courtesy rule may be warned by any affected player, even if from another group, or by an official. The player shall be assessed one penalty throw for each subsequent courtesy violation of any type in the same round. Repeated violations of courtesy rules may result in disqualification in accordance with Section 3.3 of the Competition Manual.

801.05 ORDER OF PLAY

Last updated: Monday, December 24, 2012 - 18:20.

A. Teeing order for the first hole to be played is determined by the order in which the players are listed on the scorecard(s).

B. Teeing order on all subsequent holes is determined by the scores on the previous hole, with the lowest score throwing first, and so on. If the previous hole was a tie, the scores are to be counted back until the order is resolved.

C. After all the players in the group have teed off, the away player throws next. After that and each subsequent throw, the player who is then the away player throws next, until all players in the group have holed out.

D. To facilitate flow of play, a player who is not the away player may throw if the away player consents.

E. During tournament play, no group may play through the group ahead unless the group ahead is required to stand aside in accordance with the rules or as directed by an official.

F. Throwing out of turn is a courtesy violation.

801.06 PRACTICE THROWS

Last updated: Monday, December 24, 2012 - 18:21.

A. A practice throw made during the round shall result in one penalty throw being added to the thrower's score.

Thursday, May 22, 2014

The Rules of the Game - GENERAL (part 1)

801.01 APPLICATION OF THE RULES

Last updated: Wednesday, December 26, 2012 - 17:23.

A. These rules have been designed to promote fair play for all disc golfers. In using these rules, players shall apply the rule that most directly addresses the situation at hand. If any point in dispute is not covered by the rules, the decision shall be made in accordance with fairness. Often a logical extension of the closest existing rule or the principles embodied in these rules will provide guidance for determining fairness.

B. Players are expected to call a violation when one has clearly occurred. Calls must be made promptly.

C. If in doubt, players may attempt to consult an official. If none is available, players have the option of proceeding with provisional throws as described in 804.06.

D. A player shall not receive a warning for a rules violation unless the rule specifically provides for a warning. Warnings do not carry over from one round to the next round or to a playoff.

E. A rules violation that results in a warning may be called by any player in the group, or by an official. All players in the group shall be advised of the warning, and it shall be noted on the scorecard.

F. A rules violation that results in one or more penalty throws may be called by any player in the group, or by an official. If called by a player, it must then be seconded by another player in the group.

G. Unless otherwise stated, any determination made by the group as a whole shall be made by a majority of the group, or by an official.

H. A throw or an action that is subject to penalty under more than one rule shall be marked and/or penalized in accordance with the rule that results in the most penalty throws, or, among rules that call for an equal penalty, the rule that was first violated.

801.02 DISCS USED IN PLAY

Last updated: Monday, December 24, 2012 - 18:18.

A. Discs used in play must meet all of the conditions set forth in the PDGA Technical Standards.

B. A disc which has been modified after production such that its original flight characteristics have been altered is illegal, excepting wear from usage during play and the moderate sanding of discs to smooth molding imperfections or scrapes. Discs excessively sanded or painted with a material of detectable thickness are illegal.

C. A disc which is cracked or perforated is illegal.

D. A disc that is questioned by another player or an official is illegal unless it is subsequently approved by the Director.

E. A player who throws an illegal disc during play shall receive two penalty throws, without a warning. A player who repeatedly throws an illegal disc during the round may be subject to disqualification in accordance with Section 3.3 of the PDGA Competition Manual.

F. All discs used in play, except mini marker discs, must be uniquely marked. A player shall receive a warning for the first instance of throwing an unmarked disc. Each subsequent throw by the player with an unmarked disc shall incur one penalty throw.

801.03 ARTIFICIAL DEVICES

Last updated: Monday, December 24, 2012 - 18:19.

A. During a round, a player shall not use any artificial device that may directly assist in making a throw, except those devices that reduce or control abrasion to the skin (such as gloves, tape, bandages, or gauze) and medical items (such as knee or ankle braces). Placing an object as a directional aid is not allowed. An item such as a towel or a pad may be placed on the lie as long as it is not greater than one centimeter in thickness when compressed.

B. A device that is questioned by another player or an official is illegal unless it is subsequently approved by the Director.

C. A player shall receive two penalty throws, without a warning, if observed at any time during a round to be using an illegal artificial device. A player who repeatedly uses an illegal device may be subject to disqualification in accordance with Section 3.3 of the PDGA Competition Manual.

Wednesday, May 21, 2014

The Rules of the Game - INTRODUCTION

Yeah, yeah. I know. Why does this section show up here and not at the very start of this series of posts on the Rules? It's the workings of a "not-right mind." Really, I felt that since this blog is for a league that's been in existence for going on three years that most everyone involved has a basic understanding of the game. Then, remorse set in as I thought, "Better include all that's found on the PDGA site about the Rules for the bare bones beginner so they get the whole picture." So, here I go adding subjects that are listed in the very beginning of the PDGA's discussion about the rules.

800.01 DESCRIPTION OF THE GAME

Last updated: Monday, December 24, 2012 - 18:13.

The object of the game of disc golf is to traverse a course from beginning to end in the fewest throws of the disc. The competitor who plays the stipulated round or rounds in the fewest throws plus penalty throws is the winner.

Play on each hole begins at the teeing area and ends at the target. After the player has thrown from the tee, each successive throw is made from where the previous throw came to rest. On completing a hole, the player proceeds to the teeing area of the next hole, until all holes have been played.

Disc golf courses are normally laid out in and around wooded areas with diverse terrain to provide natural obstacles to the flight of the disc. These natural obstacles are very much a part of the game and must not be altered by a player in any way to decrease the difficulty of a hole. Players must play the course as they find it and play the disc where it lies unless allowed otherwise by these rules.

800.02 DEFINITIONS

Last updated: Monday, December 24, 2012 - 18:13.

APPROXIMATE LIE - A lie established by the player's group in order to resume play from a lie which is not marked.

APPROXIMATE POSITION - A position established by the player's group that is as close as possible to the original position of the disc.

AWAY PLAYER - The player whose lie is farthest from the target.

CASUAL WATER - A body of water which is not out-of-bounds, and which has not been declared by the Director to not be casual water.

CHAINS - A deflection assembly which is designed to direct a thrown disc down into the tray component of a basket target.

CHAIN SUPPORT - The structure from which the chains are suspended; a deflector support which often forms the top of a basket target.

DIRECTOR - The person in charge of the tournament or event. The term Director may refer to the Tournament Director, or to a Course Director in a tournament played on multiple courses.

DROP ZONE - An area on the course, as designated by the Director, from which play is resumed as an alternative to or in replacement of play from the lie. The throwing area from within a drop zone is marked and played in a manner similar to the marking and playing of a teeing area. A teeing area may be used as a drop zone. A drop zone is a lie.

GROUP - The competitors who are assigned to play a round together for the purpose of verifying scores and ensuring play in accordance with the rules.

HOLE - A numbered segment of the course that is a separate unit for scoring.

HOLE OUT - To successfully complete play of a hole.

IN-BOUNDS - Any area of the course that is not out-of-bounds.

LIE - The spot on the playing surface behind the marker, upon which the player takes a stance in accordance with the rules. It is a line 30 centimeters in length extending back along the line of play from the rear edge of the marker disc. The lie for the first throw on a hole is the teeing area. A drop zone is also a lie.

LINE OF PLAY - The imaginary line on the playing surface extending from the center of the target through the center of the marker disc and beyond.

MANDATORY An object or objects that the disc must pass in a designated manner. A mandatory functions to limit the allowable path the disc may take to the target.

MARKER (or Marker Disc) - The mini marker disc or the thrown disc at rest, either of which may be used to indicate the lie from which the next throw is to be made.

MINI MARKER DISC (or Mini) - A small disc, not used in play, which may be used to mark the location of the lie.

OBSTACLE - Any feature of the course that may impede any aspect of play.

OFFICIAL - A person who is authorized to make judgments regarding the proper application of the rules during play.

OUT-OF-BOUNDS - An area designated by the Director from which a disc may not be played, and within which a stance may not be taken. The out-of-bounds line extends a plane vertically upward and downward. The out-of-bounds line is part of the out-of-bounds area.

PAR - As determined by the Director, the score an expert disc golfer would be expected to make on a given hole with errorless play under ordinary weather conditions, allowing two throws from close range to hole out.

PENALTY THROW - A throw added to a player's score for violating a rule, or for relocation of the lie, as called for by a rule.

PLAYERS' MEETING - A meeting of players with the Director prior to a tournament, where players are given instructions about tournament procedures, the course, and any special conditions which will apply during the tournament.

PLAYING SURFACE - A surface, generally the ground, which is capable of supporting the player and from which a stance can reasonably be taken. A playing surface may exist above or below another playing surface. In cases where it is unclear whether a surface is a playing surface, the decision shall be made by the Director or an official.

POLE - A central pipe or post which supports the other components of a basket target.

POSITION - The location of the disc after it has been thrown and has initially come to rest.

PRACTICE THROW - A throw of more than two meters during a competitive round that does not change the lie. Provisional throws, misplayed throws, and stance violations are not practice throws.

PREVIOUS LIE - The lie resulting from the most recent throw, as evidenced by the marker disc or, if the marker disc has been moved, the corresponding approximate lie.

PROVISIONAL THROW (or Provisional) - An extra throw, sanctioned by the player's group or an official, that is part of an alternative sequence of throws that may be used in the case of a disputed ruling or to save time. Only one set of throws will be counted in the player's score once a final ruling is made.

PUTT - Any throw from 10 meters or less as measured from the rear of the marker disc to the base of the target.

RELIEF - A change made to the player's lie or surrounding area, such that an obstacle is removed from the vicinity, or when that is impractical, the lie is relocated away from the obstacle.

RE-THROW - An additional throw from the same lie which is played instead of the previous throw from that lie.

SUPPORTING POINT - At the time of release, any part of a player's body that is in contact with the playing surface or some other object that provides support.

TARGET - A device whose purpose is to clearly determine completion of a hole. A basket target is designed to catch discs and generally consists of a tray, chains, and a chain support mounted on a pole. An object target generally has a marked target area.

TEE LINE - The line at the front of the teeing area, or the line between the outside edges of two tee markers.

TEEING AREA (or Tee) - The area bounded by the edges of a tee pad, if provided. Otherwise, the area extending three meters perpendicularly behind the designated tee line. The teeing area is also a lie.

THROW - The propulsion of a disc by a player that results in a new lie.

TRAY (or Basket) - An open-topped receptacle into which the disc may fall or be thrown.

WARNING - Where prescribed by a rule, the initial advisement a player is given for violating that rule, making the player susceptible to receiving a penalty throw for subsequent violations of that rule within the same round.

Tuesday, May 20, 2014

The Rules of the Game - THE THROW (part 2)

804.04 OUT-OF-BOUNDS

Last updated: Wednesday, December 26, 2012 - 13:17.

A. A disc is out-of-bounds if its position is clearly and completely surrounded by an out-of-bounds area. See 802.02.B for determining when a disc in water or foliage has come to rest.

B. The out-of-bounds line is part of the out-of-bounds area.

C. A disc that cannot be found is considered to be out-of bounds if there is reasonable evidence that the disc came to rest within an out-of-bounds area. In the absence of such evidence, the disc is considered lost and play proceeds according to rule 804.05.

D. A player whose disc is out-of-bounds shall receive one penalty throw. The player may elect to play the next throw from:

    1. The previous lie; or,

    2. A lie that is up to one meter away from and perpendicular to the point where the disc last crossed into out-of-bounds, even if the direction takes the lie closer to the target; or,

    3. Within the designated drop zone, if provided.

Those options may be limited by the Director as a special condition only by prior approval of the PDGA Tour Manager.

E. The out-of-bounds line represents a vertical plane. Where a player's lie is marked from a particular point within one meter of the out-of-bounds line, the one-meter relief may be taken from a point upward or downward along the vertical plane.

F. If the thrower moves the disc before a determination regarding its out-of-bounds status has been made, the disc shall be considered out-of-bounds.

804.05 LOST DISC

Last updated: Wednesday, December 26, 2012 - 13:18.

A. A disc shall be declared lost if the player cannot locate it within three minutes after arriving at the spot where it was last seen. Any player in the group or an official may begin the timing of the three minutes, and must inform the group that the timing has begun. All players in the group must assist in searching for the disc. The disc shall be declared lost upon expiration of the three minutes.

B. A player whose disc is declared lost shall receive one penalty throw. The next throw shall be made from the previous lie.

C. The Director may designate a drop zone for lost discs on a particular hole. If a drop zone is provided, the player may throw from there instead of from the previous lie. In all cases the original throw plus one penalty throw shall be counted in the player's score.

D. If it is discovered, prior to the completion of the tournament, that a player's disc that was declared lost had been removed or taken, then the player shall have two throws removed from the score for that hole.

E. A marker disc that is lost shall be replaced to mark the approximate lie with no penalty.

804.06 PROVISIONAL THROWS

Last updated: Wednesday, December 26, 2012 - 13:19.

A. Provisional throws are extra throws that are not added to a player's score if they are not ultimately used in the completion of the hole. The use of provisional throws is encouraged in all situations where there is a question regarding a player's lie and a provisional throw would expedite play, or when the thrower questions a ruling. The unused throws are not to be added to the thrower's score nor treated as practice throws as long as the player announces that such additional throws are provisional throws prior to making them.

B. Provisional throws are appropriate in the following circumstances:

    1. To save time. A player may declare a provisional throw any time:

      A. The status of a disc cannot readily be determined; and,

      B. The majority of the group agrees that playing a provisional throw may save time; and,

      C. The original throw may be out-of-bounds, may be lost, or may have missed a mandatory.

    The thrower shall complete the hole from whichever of the two throws is deemed by the group or an official to have resulted in the correct lie.

    2. To appeal the group's or an official's ruling. A set of provisional throws may be taken to complete a hole as part of an appeal when the player disagrees with the group decision and an official is not readily available, or if the player wishes to appeal the decision of an official. The scores from both sets of throws shall be recorded. The proper ruling and score are then determined by the Director at the end of the round.

C.A provisional throw may not be subsequently declared to be an optional re-throw.

Thursday, May 15, 2014

The Rules of the Game - THE THROW (part 1)

804.01 EXCESSIVE TIME

Last updated: Wednesday, December 26, 2012 - 12:17.

A. A maximum of 30 seconds is allowed to each player to make a throw after:

    1. The previous player has thrown; and,

    2. The player has had a reasonable amount of time to arrive at the disc; and,

    3. The playing area is clear and free of distractions.

B. A player shall receive a warning for the first excessive time violation. The player shall be assessed one penalty throw for each subsequent excessive time violation in the same round.

804.02 MANDATORIES

Last updated: Wednesday, December 26, 2012 - 12:28.

A. A mandatory restricts the path the disc may take to the target. A disc must pass the correct side of the mandatory before the hole is completed. A disc has passed the mandatory once it establishes a position beyond the mandatory line.

    1. The mandatory line is the line marked by the director or course designer to indicate when a disc has passed or missed the mandatory.

    2. If no line has been marked, the mandatory line is defined as a straight line through the mandatory, perpendicular to the line connecting the mandatory to the previous mandatory, or if there is no previous mandatory, the tee.

    3. In the case of a double mandatory when no line has been marked, the mandatory line is the straight line connecting the two mandatories, and extends beyond them in both directions.

B. A throw has missed the mandatory if it passes the incorrect side of the mandatory from the direction of the tee, and establishes a position completely beyond the mandatory line.

C. A throw that has missed the mandatory results in a one-throw penalty. The next throw shall be made from the drop zone, as designated for that mandatory.

D. If no drop zone has been designated, the player shall play from the previous lie.

E. If, after a mandatory has been passed, a subsequent throw crosses the mandatory line on the correct side but in the reverse direction, the mandatory has no longer been passed. The player must still pass the mandatory on the correct side. A line connecting the lies for the hole must pass to the correct sides of all mandatories for the hole.

F. The nearest mandatory which has not yet been passed is considered to be the target for all rules related to marking the lie, stance, obstacles, and relief, if the line of play does not pass to the correct side of that mandatory.

804.03 INTERFERENCE

Last updated: Saturday, December 29, 2012 - 07:26.

A. A thrown disc that strikes a person or animal is played where it first comes to rest.

B. A thrown disc that is intentionally deflected or was caught and moved shall be given an approximate position at the point of contact.

C.A thrown disc at rest that has been moved shall be replaced to its approximate position (see 802.02.E). A marker disc at rest that has been moved shall be replaced to mark the approximate lie (see 802.03.F).

D. A player who intentionally interferes with another player's disc in any of the following ways shall receive two penalty throws:

    1. Altering the course of a thrown disc (other than to prevent injury); or,

    2. Moving a thrown disc or mini marker disc (other than in the process of identification, retrieval, or marking); or,

    3. Obscuring a thrown disc or mini marker disc.

E. A player whose thrown disc was intentionally interfered with by another player as described in 804.03.D.1 has the option of a re-throw.

F. Players shall not stand or leave their equipment where interference with a disc in play may occur. A player may require other players to move themselves or their equipment if either could interfere with the throw. Refusal to do so is a courtesy violation.

G. Altering the course of a thrown disc with the consent of the thrower in order to prevent the disc from becoming lost is not punishable interference. Any disc whose course is altered for that reason is considered to be a lost disc.

Wednesday, May 14, 2014

The Rules of the Game - THE LIE

Continuing on with the Rules of Play...

803.01 OBSTACLES AND RELIEF

Last updated: Thursday, July 18, 2013 - 18:19.

A. Obstacles to a Stance or Throwing Motion: With the exception of casual obstacles to a stance as described below, a player is not allowed to move any obstacle on the course. No relief is granted from park equipment (such as signs, trash cans, or picnic tables), which is considered to be part of the course. A player is allowed to request that other people remove themselves and/or their belongings from the player's stance or line of play.

B. Casual Obstacles to a Stance: A player may obtain relief only from the following obstacles that are on or behind the lie: casual water, loose leaves or debris, broken branches no longer connected to a tree, motor vehicles, harmful insects or animals, players' equipment, people, or any item or area specifically designated by the Director before the round. To obtain relief, the player must remove the obstacle if it is practical to do so. If it is impractical to move the obstacle, the player's lie may be relocated to the nearest lie which is no closer to the target, is on the line of play, and is not more than five meters from the original lie (unless greater casual relief is announced by the Director).

C. Course equipment may always be restored to its proper working order, including the clearing of obstacles.

D. A player shall receive one penalty throw, without a warning, for violation of an obstacle or relief rule.

E. A player who purposely damages any part of the course shall receive two penalty throws, without a warning. The player may also be disqualified from the tournament, in accordance with Section 3.3 of the Competition Manual.

803.02 OPTIONAL RELIEF AND OPTIONAL RE-THROW

A. Optional Relief. A player may elect at any time to take optional relief. The lie may then be relocated to a new lie which is no closer to the target, and is on the line of play. One penalty throw shall be added to the player's score.

B. Optional Re-throw. A player may elect at any time to re-throw from the previous lie. The original throw plus one penalty throw shall be counted in the player's score.

803.03 MISPLAY

Last updated: Wednesday, December 26, 2012 - 12:03.

A. It is the responsibility of the player to play the course correctly. Before play begins, players shall attend the players' meeting and learn about any special conditions that may exist on the course, including extra holes, alternate teeing areas, alternate hole placements, out-of-bounds areas, mandatories, and drop zones.

B. A misplay has occurred if the player has failed to complete every hole on the course correctly and in the proper order, or has played from an incorrect lie for any throw.

C. In instances where the misplay rules affect players within a group differently, the group shall remain together while a hole is being completed by some of the group in order to verify scoring and rules compliance.

D. In instances where a misplay is discovered after the player has turned in the scorecard, the misplay shall not be replayed and the player shall receive a two-throw penalty for the misplay.

E. A misplay is not a stance violation, nor is it a practice throw.

F. A player who deliberately misplays the course to gain competitive advantage shall be penalized in accordance with Section 3.3 of the Competition Manual.

G. Types of misplay:

    1. Incorrect Lie. The player has:

      A. Teed off from a teeing area that is not the correct teeing area for the current hole; or,

      B. Thrown from a lie established by a disc other than the thrown disc; or,

      C. Played an out-of-bounds disc as if it were in-bounds; or,

      D. Thrown from a lie established by a previous throw which passed a mandatory on the wrong side.

    If no subsequent throws have been made after the misplayed throw, the player shall continue play from the correct lie and be assessed a one-throw penalty for the misplay. If an additional throw or throws have been made after the misplayed throw, the player shall complete the hole being played and be assessed a two-throw penalty for the misplay.

    2. Wrong Target. The player has holed out on a target that is not the target for the hole being played. If no subsequent throw has been made, play continues from the resulting lie. If the target is a basket target, the disc is above the playing surface, and play proceeds according to 802.02.C. If the player has teed off on the next hole, a two-throw penalty shall be added to the score for the misplayed hole.

    3. Failure To Hole Out. The player has teed off on a hole without having holed out on the previous hole. The score for the misplayed hole shall be the number of throws made, plus one for holing out, plus two penalty throws for the misplay. The player must not actually hole out on the previous hole. Intentionally failing to hole out constitutes withdrawal from competition.

    4. Non-Sequential Play. The player has completed play on a hole in the wrong order. The player shall proceed to play the course in its proper order. Regardless of the number of holes skipped or played in the wrong order during the round, a total of two penalty throws shall be added to the player's total score for the misplay. The score earned from any completed hole shall stand, and any completed hole shall not be replayed.

    5. Missed Hole Due To Late Arrival. The player has failed to play a hole due to late arrival. The player receives a score of par plus four for the hole. See Section 1.5 B of the Competition Manual.

    6. Omitted Hole. The round has been completed, and the player has neglected to play a hole. The hole is scored the same as a hole missed due to late arrival. 7. Incorrect Hole. The player has completed play on a hole that is not part of the course for that round, in place of a hole that is part of the course for the round. The hole shall stand as played, and two penalty throws shall be added to the player's total score.

    8. Extra Hole. The player has completed play on a hole that is not part of the course for that round. Two penalty throws shall be added to the player's total score. Throws made on the extra hole are not counted.

Tuesday, May 13, 2014

The Rules of the Game - BASIC RULES OF PLAY

This and several posts from here on out are going to cover the Rules of Play as found at the Professional Disc Golf Association's website. I consider this an exercise for myself in acquiring a better understanding of the rules. Skipping the first few sections, I'll just go to the Basic Rules of Play. To folks who have played the game awhile, parts of these posts can be glossed over as you're probably well aware of the rules just through sheer play. But, and I'm likely to fall into this category, there will be rules I've not been following or following incorrectly.

802.01 TEEING OFF

Last updated: Wednesday, December 26, 2012 - 11:24.

A. Play begins on each hole with the player throwing from within the teeing area. When the disc is released, the player must have at least one supporting point in contact with the surface of the teeing area, and all supporting points must be in contact only with the surface of the teeing area. Supporting point contact outside the teeing area is allowed if it comes before or after, and not at, the moment the disc is released.

B. Any supporting point contact outside the teeing area at the time of release constitutes a stance violation and shall be handled in accordance with sections 802.04 E and F.

802.02 ESTABLISHING POSITION

Last updated: Wednesday, December 26, 2012 - 11:13.

A. The thrown disc establishes a position where it first comes to rest.

B. A disc is considered to be at rest once it is no longer moving as a result of the momentum imparted by the throw. A disc in water or foliage is considered to be at rest once it is moving only as a result of movement of the water, the foliage, or the wind.

C. If the disc first comes to rest above or below the playing surface, its position is on the playing surface directly below or above the disc.

D. If the thrown disc breaks into pieces, the largest piece is deemed to be the thrown disc.

E. If the thrown disc has moved after it first came to rest on the in-bounds playing surface, it shall be replaced to its approximate position. If it first came to rest elsewhere, the disc need not be replaced, and any determinations are made relative to where it first came to rest.

802.03 MARKING THE LIE

Last updated: Wednesday, December 26, 2012 - 11:19.

A. The position of a thrown disc on the in-bounds playing surface marks its lie.

B. Alternatively, a mini marker disc may be used to mark the lie by placing it on the playing surface, touching the front of the thrown disc on the line of play.

C. A player is required to mark the lie with a mini marker disc in the following situations:

    1. Marking an approximate lie;

    2. Marking a disc above or below the playing surface (see 802.02.C);

    3. Relocating the lie within one meter of an out-of-bounds area (see 802.03.D);

    4. Taking relief (see 803.01).

D. If the position of the thrown disc is in-bounds but within one meter of an out-of-bounds line, the lie may be marked by placing a mini marker disc on the playing surface at any point on a one-meter line that extends perpendicularly from the nearest point on the out-of-bounds line and passes through the center of the thrown disc, even if the direction takes the lie closer to the target. For the purpose of marking the lie, the out-of-bounds line represents a vertical plane.

E. If a large solid obstacle prevents the player from taking a legal stance behind the marker disc, the player may instead mark the lie by placing a mini marker disc on the playing surface immediately behind that obstacle on the line of play.

F. A marker disc that is moved prior to the ensuing throw shall be replaced to its original position to mark the approximate lie.

G. A player shall receive a warning for the first violation of a marking rule. One penalty throw shall be assessed for each subsequent violation of any marking rule during the round.

802.04 THROWING FROM A STANCE

Last updated: Saturday, December 29, 2012 - 07:24.

A. A player must choose the stance that will result in the least movement of any part of any obstacle that is a permanent or integral part of the course. Once a legal stance is taken, the player may not move an obstacle in any way in order to make room for a throwing motion. It is legal for a player's throwing motion to cause incidental movement of an obstacle.

B. When the disc is released, a player must:

    1. Have at least one supporting point that is in contact with the lie; and,

    2. Have no supporting point in contact with the marker disc or any object (including the playing surface) closer to the target than the rear edge of the marker disc; and,

    3.Have all supporting points in-bounds.

C. Supporting point contact with or beyond the marker disc is permitted after the disc is released, except when putting.

D. Putting: Any throw from within 10 meters of the target, as measured from the rear of the marker disc to the base of the target, is a putt. Supporting point contact closer to the target than the rear edge of the marker disc after the disc has been released is a stance violation. The player must demonstrate full control of balance before advancing toward the target.

E. A player shall receive a warning for the first stance violation in the round. Subsequent stance violations in the same round shall incur a one-throw penalty. Stance violations may not be called or seconded by the thrower.

F. Any throw made from an illegal stance is disregarded. A re-throw must be taken from the original lie, prior to subsequent play by others in the group.

802.05 HOLING OUT

Last updated: Wednesday, December 26, 2012 - 11:26.

A. Basket Targets: In order to hole out, the thrower must release the disc and it must come to rest supported by the chains and/or the inner cylinder (bottom and inside wall) of the tray. It may be additionally supported by the pole. A disc that enters the target below the top of the tray or above the bottom of the chain support is not holed out.

B. Object Targets: In order to hole out, the thrower must release the disc and it must strike the marked target area on the object as specified by the Director.

Thursday, May 8, 2014

Everything I've posted, I've viewed, attempted to incorporate into my game as much as possible. What I come away with is that this game is much like a pursuit of art. It's lifelong in the attempt to get better. As a musician, graphic designer, and artist, I fidn myself constantly pursuing the next level. The same is true of my journey in disc golf.

I've read one book on golf that was an easy read and a lot of what is talked about in the book is understandable and easily applied. That book is "Golf is Not a Game of Perfect" by Dr. Bob Rotella.

Another book, which intrigues me but I haven't got to yet - life keeps getting in the way and it's just one more on a growing list of books to read; fiddle, mandolin, and fingerstyle guitar tunes to learn; gardening chores to do now that it's spring - is "Zen Golf: Mastering the Mental Game" by Joseph Parent.

My Zen approach is to, as hard as it is at times, forget the last throw and throw the next all the way through the course. And, though you might find me frustrated and upset with my game, I still enjoy the sport, bein' outdoors, gettin' some exercise, hukkin' plastic with some friends, and tryin' to live by Steady Ed Headrick's motto; "Most Fun Wins!"

Here's a video of Steady Ed Headrick on Johnny Carson from back when Black and White television was still in vogue. A great interview as only Johnny can do!

More...with some interesting little bits of Frisbee lore!

Here's a 1993 interview with Steady Ed Headrick.

and here is the Ripley's Believe It Or Not episode after Steady Ed's passing.

For those of you who would like to read more about Steady Ed Headrick go to this link which is on the Disc Golf Association's (DGA) page.

Tuesday, May 6, 2014

Going the Distance with David Wiggins

The video by McFlySoHigh Video in this post features David Wiggins the current long distance record holder. David recently gave a clinic at The Rumble. Though the volume on this clip is a bit low, there's a lot of worthwhile information imparted to the viewer. So, enjoy!

Be sure to check out McFlySoHigh Video on YouTube for more of their disc golf video offerings.

Thursday, May 1, 2014

5.5 Different Reasons To Practice Putting In Disc Golf

The post: 5.5 different reasons to practice putting in disc golf on Jack Trageser's Rattlin' Chains blog is good reading as are many of his posts. Jack describes this post as not "about what kind of routine yields the best results, or which routine makes it the most fun or interesting. This is all about helping you to understand the many reasons it’s worth the while." That it is.

The five 5.5 different reasons Trageser states in the post are
    1. Getting better & scoring better
    2. Confidence
    2.5 Stress reduction/emotional energy conservation
    3. The inverted pyramid effect on shot selection
    4. Psychological warfare (but the pacifist kind
    5. Muscle memory

The post contains a lot of good thoughts. One that resonated with me is the famous Bobby Jones quote: "Disc golf is a played largely within your own mind as it’s just you against the course and the elements." I strongly believe that and have believed it from the first time I played disc golf.

I believe you'll find some good stuff, too, if you read this Rattlin' Chains post.